This Valentine’s Day weekend, I delivered a talk at IndieCade East titled “Environmental Storytelling and Real-Life Escape the Room Games”. I described the principles that went into our design choices, and discussed some of our creative processes: for example, the use of world-building as a way to guide puzzle design, or the importance of having every object in the room be diegetic and make sense in the context of the environment. Continue reading
We built a fun thing for the Global Game Jam this year–a light- and sound-based artful narrative experience. Teammate Rob has written up a detailed and thoughtful summary of the tech behind the experience we built, which used Philips Hue lights and MiLights paired with timed directional audio to evoke sensory reactions, including awareness of place, and movement.
“Spark of Resistance” got a very nice writeup in The Oregonian. The article also includes some photographs which, if you are the type of person who wants to go into a room uninitiated, may contain light spoilers.
Mink and I were on Curtis and Dee-Ann’s podcast to talk about 60 Minutes to Escape, as part of their “women in puzzles” series (53:50).