I recently had the opportunity to create a game “Weaving/Dreaming/Exploring” for an event put on by the Mythos Council, in partnership with Game Education PDX, themed around the “Gods and Heroes” exhibition at the Portland Art Museum.
I can attest that there is no better way to spend a chilly Memorial Day morning than running around blindfolded in a park, being steered (via hula hoop) toward a kickball, flailing wildly and praying that your foot will connect. Marionette soccer! Continue reading
My friend Seanna Musgrave and I spent the weekend of Ludum Dare working on Dysforgiveness, a game about physical intimacy and body expression, and it was a really fun time.
The theme of this year’s Ludum Dare was “an unconventional weapon”. We decided pretty quickly that we wanted to make something 1) about feelings and intimacy, 2) personally expressive, 3) visually appealing/containing spectacle of some kind, and 4) easy to understand just from seeing it. It took a bit of brainstorming and tabling of ideas, but we finally settled on the concept, and Dysforgiveness was born.