YODO (You Only Die Once), the narrative card/board game we created a few months ago for this year’s 48-hour Global Game Jam, had another chance to strut its stuff last week when we were invited to participate in the Portland Indie Game Squad (PIGSquad) demo table at this month’s OMSI Late Night event. Continue reading
Benson Bubblers, JavaScript and Me
It all started on a rainy day on the southeast esplanade on Portland’s Willamette river. We came across one of the copper fountains that dot the PDX landscape, known as the Benson bubblers, and I wanted to know more about them. Continue reading
What We Were Promised in the Year 2000
“Every movie ever made, in every language, any time, day or night”, and software so badass we wouldn’t care that we didn’t have flying cars yet.
Global Game Jam 13: Success!
Last weekend, I spent 48 hours working with 6 other people to create a game based on the prompt of “a heartbeat”.
We made YODO (You Only Die Once), a card game that traces the memories of a dying man’s life; gameplay influences each phase of his life, and at the end, the story of the life made by the players is revealed (via iPad).
Arthur Sheldon Hall

This post has been languishing in my drafts folder for a while, but I’ve been looking at some photos on my phone and I’ve decided to post it, after all.
My paternal grandfather passed away on November 15, 2012. I had a chance to visit him a few months ago to say my goodbyes, and we spent a lot of time looking at albums full of photographs he’d taken while he was younger, during his college years and during the first years of World War II, which he spent as a pilot in Brazil.
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