Now Play This Festival—This Weekend!

If you’re in London this weekend, you can now play The Silence in Room 1258, the small, quiet sort of thing I made for the Now Play This 2017 exhibition! It was created for people who, like me, enjoy nosing through dusty old letters, and piecing stories together from what they find there.

Previously: Now Play This 2017

Feminist Frequency Interview

I was interviewed for the Feminist Frequency newsletter about my work on escape room and VR design!

What we’re aiming for is immersion — the idea that you can forget yourself for an hour and be in that world. I think that’s really valuable.

Thank you to Laura Hudson, all the kind folks at Feminist Frequency, and Rory Frances (@puppytube) for giving me my Nancy Drew moment today.

GDC 2017

Had a great time at GDC this year speaking about the cognitive state and physical impact on players in physical spaces, and how that applies to both escape room games and VR!

Thank you so much to everyone who came to watch, stayed after to ask questions and for the lengthy discussion that followed in the wrap-up room, and to the whole team working so hard behind the scenes at GDC to make stuff happen, from the Conference Associates to the A/V crew, to the mentors and organizers.

The talk is now available for free on the GDC Vault; watch it here.

Portland Mercury Spring Arts Guide

My work was recently featured in the Portland Mercury Spring Arts Guide! Thank you to Ben Coleman for the interview and the feature. I’m humbled to be included in such good company.

“The thing I always strive to do in an escape room design is to make it diegetic, make it make sense for whoever was inhabiting the space,” she says. “I want people to feel transported when they’re entering into that space, and I don’t want anything they encounter to ever break that spell.”