“People build these communities without really recognizing what they are, then they suddenly realize, we’re out of money, we’ve changed priorities, we’ve been acquired—they decide to jettison their material,” Scott said. “That’s when we step in. We grab a copy of it for posterity, just because the conversation stops when the data is gone. We take a backup so that somebody can make use of it down the line.”
One of the archives promises that, just because a page isn’t displayed, it doesn’t mean it’s gone forever: “It may simply mean that we haven’t gotten around to restoring it.”
“Your page isn’t gone,” Scott said, when I mentioned my search. “It’s just in a quantum state.”
I’ve been on a bit of a media diet lately, because an offline project has been consuming all of my energy for the last 6 months. We’re not quite ready to announce it formally, but we’ve been working on a real life escape the room game for Portland, Oregon, and it should be completed by the end of June. Stay tuned!
If the geeks control popular media, do we win by default? There are clearly a bunch of us in writers’ rooms, at any rate, because fake-yet-plausible board games are cropping up in television shows left and right. Continue reading →
My friend Dan Hon has gotten me hooked on TinyLetter, which another friend of ours called “artisanal penpals”. Dan is using it as a near-daily writing exercise; I’m using it as a something between a blog post and a sort of longer, more themed Twitter. I’m doing it weekly, and I’m enjoying the pace.
When I received a strange email on February 3rd, I had never heard of the Gigapixel ArtZoom, “an interactive multi-billion-pixel panoramic image celebrating the arts in Seattle.”
The email told me there was a hidden puzzle in this “Where’s Waldo of Seattle” and asked for my help solving it; I didn’t know if it was a legitimate plea for help or a message from the game’s creators, but I couldn’t resist finding out more. Continue reading →