I’ll be on a panel with the inimitable Jessica Outlaw, Paul Reynolds, and Cristiano Ferreira this Saturday, August 19, talking about human behavior in VR and real-world spaces.
It’s gonna be a great day of talks, followed by a PDX indie game showcase at the end of the night. And the best part is, it all benefits the local non-profit
Portland Indie Game Squad.
Get your tickets here and RSVP to the Facebook invite, and I’ll see you on Saturday.
Last year, I signed up for
an intriguing murder-mystery-by-mail from the New Orleans-based Lady Delaney, writer and miniaturist. So when she recently announced a new by-mail subscription service, “Letters From Dead People”, I bought a subscription immediately. Continue reading
(Photographer: Ben Peter Catchpole)
In April, I had the privilege of creating a newly-commissioned art/play piece, “The Silence in Room 1258” for
Now Play This, a games festival in London. Situated in an antique desk, the game is a self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. Continue reading
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games, news and updates, storytelling, things I made and tagged Alternate Reality Games, ARGs, Cathy's Book, environmental design, environmental narrative, ephemera storytelling, experience design, feelies, Gone Home, Her Story, narrative design, Now Play This, Now Play This 2017, Now Play This festival, reading other people's letters, Sleep No More, Sophie Calle, The Jolly Postman, The Lost Room, The Silence in Room 1258 on . May 17, 2017
My 2017 GDC talk on how the physical and cognitive experiences of escape room game players applies to VR is now on YouTube!
If you’re in London this weekend, you can now play The Silence in Room 1258, the small, quiet sort of thing I made for
the Now Play This 2017 exhibition! It was created for people who, like me, enjoy nosing through dusty old letters, and piecing stories together from what they find there.
Previously: Now Play This 2017