In April, I had the privilege of creating a newly-commissioned art/play piece, “The Silence in Room 1258” for Now Play This, a games festival in London. Situated in an antique desk, the game is a self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. Continue reading
What we’re aiming for is immersion — the idea that you can forget yourself for an hour and be in that world. I think that’s really valuable.
Thank you to Laura Hudson, all the kind folks at Feminist Frequency, and Rory Frances (@puppytube) for giving me my Nancy Drew moment today.
Excited to announce that I’ll be making a game for the Now Play This festival in London, The Silence in Room 1258, a self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. It’s an expansion of my interest in storytelling through ephemera and letters, and I can’t wait for festival-goers to be able to sit down with it.
Had a great time at GDC this year speaking about the cognitive state and physical impact on players in physical spaces, and how that applies to both escape room games and VR!
Thank you so much to everyone who came to watch, stayed after to ask questions and for the lengthy discussion that followed in the wrap-up room, and to the whole team working so hard behind the scenes at GDC to make stuff happen, from the Conference Associates to the A/V crew, to the mentors and organizers.