What we’re aiming for is immersion — the idea that you can forget yourself for an hour and be in that world. I think that’s really valuable.
Thank you to Laura Hudson, all the kind folks at Feminist Frequency, and Rory Frances (@puppytube) for giving me my Nancy Drew moment today.
Excited to announce that I’ll be making a game for the Now Play This festival in London, The Silence in Room 1258, a self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. It’s an expansion of my interest in storytelling through ephemera and letters, and I can’t wait for festival-goers to be able to sit down with it.
Had a great time at GDC this year speaking about the cognitive state and physical impact on players in physical spaces, and how that applies to both escape room games and VR!
Thank you so much to everyone who came to watch, stayed after to ask questions and for the lengthy discussion that followed in the wrap-up room, and to the whole team working so hard behind the scenes at GDC to make stuff happen, from the Conference Associates to the A/V crew, to the mentors and organizers.
My work was recently featured in the Portland Mercury Spring Arts Guide! Thank you to Ben Coleman for the interview and the feature. I’m humbled to be included in such good company.
“The thing I always strive to do in an escape room design is to make it diegetic, make it make sense for whoever was inhabiting the space,” she says. “I want people to feel transported when they’re entering into that space, and I don’t want anything they encounter to ever break that spell.”