My friend Seanna Musgrave and I spent the weekend of Ludum Dare working on Dysforgiveness, a game about physical intimacy and body expression, and it was a really fun time.
The theme of this year’s Ludum Dare was “an unconventional weapon”. We decided pretty quickly that we wanted to make something 1) about feelings and intimacy, 2) personally expressive, 3) visually appealing/containing spectacle of some kind, and 4) easy to understand just from seeing it. It took a bit of brainstorming and tabling of ideas, but we finally settled on the concept, and Dysforgiveness was born.
We built a fun thing for the Global Game Jam this year–a light- and sound-based artful narrative experience. Teammate Rob has written up a detailed and thoughtful summary of the tech behind the experience we built, which used Philips Hue lights and MiLights paired with timed directional audio to evoke sensory reactions, including awareness of place, and movement.
Last month, I traveled with three of my fellow escape the room game makers to San Francisco, where mink and I delivered a talk to the Adventure Design Group. Continue reading
“Spark of Resistance” got a very nice writeup in The Oregonian. The article also includes some photographs which, if you are the type of person who wants to go into a room uninitiated, may contain light spoilers.
Mink and I were on Curtis and Dee-Ann’s podcast to talk about 60 Minutes to Escape, as part of their “women in puzzles” series (53:50).
And finally, we’ll be going down to San Francisco in early December to do a talk for the Adventure Design Group.