Event Speaking, Panel Appearances, and Workshops

Adventure Design Group 2014

Mink and I discussed the creation of Spark of Resistance with the Adventure Design Group in San Francisco (read more)

IndieCade NYC 2015
claraindiecade On Valentine’s Day weekend, I delivered a talk at IndieCade East titled “Environmental Storytelling and Real-Life Escape the Room Games” (read more)

IndieCade LA 2015
indiecadepanelI sat on a panel about analogue games with Elizabeth Sampat and Lyndsay Peters, where we did our best Parks & Rec impressions (read more)

Portland Film Festival 2015
I spoke on an “Indies Creating Immersive Stories” panel with Kent Bye, Gabe Shaughnessy, and Mike Vogel for the “Future of Storytelling” track of the Portland Film Festival

Oregon Game Studies Conference 2016
Cajm4naUYAAkLt4I talked about the creative process, team collaboration, and running a business alongside Nina Freeman, Kate Thomas, and Chris Harback Oregon Games Studies Conference 2016 Schedule, as part of Think.Play at the University of Oregon (read more)

Alt Ctrl Workshop for PIGSquad’s Summer Slow Jams 2016
CpMfVc-VYAAGNAnI delivered a two-hour workshop on designing field games, environmental narrative, and alternative controllers, for the kickoff of the PIGSquad week-long summer Alt.Ctrl jam (video here)

GaymerX 4
twitterI spoke at GX4 in San Jose on gameplay, user experience, and environmental design.

Game Developers Conference (GDC) 2017
I spoke at GDC in 2017 the cognitive state and physical impact on players in physical spaces, and how that applies to both escape room games and VR. The video is available for free on the GDC Vault.

Intel Buzz Workshop for Game Developers 2017I was on a panel speaking about human behavior in VR and AR. Full video available here.