Excited to announce that I’ll be making a game for the Now Play This festival in London, The Silence in Room 1258, a self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. It’s an expansion of my interest in storytelling through ephemera and letters, and I can’t wait for festival-goers to be able to sit down with it.
Had a great time at GDC this year speaking about the cognitive state and physical impact on players in physical spaces, and how that applies to both escape room games and VR!
Thank you so much to everyone who came to watch, stayed after to ask questions and for the lengthy discussion that followed in the wrap-up room, and to the whole team working so hard behind the scenes at GDC to make stuff happen, from the Conference Associates to the A/V crew, to the mentors and organizers.
My work was recently featured in the Portland Mercury Spring Arts Guide! Thank you to Ben Coleman for the interview and the feature. I’m humbled to be included in such good company.
“The thing I always strive to do in an escape room design is to make it diegetic, make it make sense for whoever was inhabiting the space,” she says. “I want people to feel transported when they’re entering into that space, and I don’t want anything they encounter to ever break that spell.”
A new version of the RESIDENT EVIL Escape Room Game Experience that I designed in partnership with Capcom and iam8bit last October is going on tour in six cities in the US: San Francisco, Boston, Austin, Chicago, New York City, and Portland. Tickets are available now, get them fast before they sell out!
For the Global Game Jam this year, Hagen Deloss and I made a physical card game about reconstituting a dead body with alchemical science. Players make organs and cast spells before the lightning strikes or festering sets in. We went into the weekend aiming to have a functioning mechanical prototype that we could develop further at a different date, and to lock down the imagery, pacing, feel, and flow of the game. Continue reading