Hello! My name is Laura E. Hall.

I’m an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. My work focuses on the intersections between arts, culture, and technology, especially in gaming.

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My Work

Escape Rooms and Puzzles

I craft live, interactive escape the room puzzle games and creative puzzle-based adventures for global clients with Timberview Productions and in Portland, Oregon at Meridian Adventure Co. Come visit us!

Environmental Narrative and Interactive Experiences

My creative, immersive installations focus on storytelling through environment, performance, ephemera, interaction, deduction, and reflection.

Game and Narrative Design

My game design and narrative writing is wide-ranging and includes text-based interactive fiction, field and street games, ARGs, digital/tabletop hybrid board and card games, installation art, and analog games.

Community Development and Engagement

As a long-time community manager, I’m committed to inclusive and safe community spaces. I proudly serve on the boards of the Portland Indie Game Squad (PIGSquad) and the Enthusiasm Collective.


Recent Projects

The Silence in Room 1258 at Now Play This, London

Situated in an antique desk, The Silence in Room 1258 is a game of self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. An original commission for the Now Play This 2017 games festival in London, England.

Amazon Echo Escape At New York Comic-Con

Consultation developing concept, design, user experience, and story for an escape room at New York Comic Con 2017 set in the world of Tom Clancy’s Jack Ryan, an Amazon Prime Video series, integrating gameplay that utilized the Echo suite of smart devices, and featuring a competitive Twitch streaming segment.

Emoticode Call Of Duty: WWII Twitch Streaming Cipher Challenge

A cipher challenge created in partnership with Twitch and Activision to promote the release of the video game Call of Duty: WWII.

View my full portfolio of work


News, Interviews, and Public Speaking

Katamari Damacy

I wrote Katamari Damacy for Boss Fight Books, a look at the story behind one of the most fun, most enduring video games of all time. Available now!

Public Speaking, Podcasts, and Interviews

Invite me to give a keynote, provide expertise on escape rooms and immersive work, or speak at your organization! Please email me to check my availability. View my previous speaking engagements, headshots, and bio, and check out my podcast interviews.

Interested in working together? View my consulting page for more info.