For the Global Game Jam this year, we created an AR/dance game called ORNI, inspired by the theme “ritual”.
The PDX branch of Death and Mayhem (Death From Above + Dr. Teeth and the Electric Mayhem, now one terrifying amalgamation) deep into MIT Mystery Hunt 2016. Continue reading
Lots of fun in LA this year with lovely people! I sat on a panel about analogue games with Elizabeth Sampat and Lyndsay Peters, where we did our best Parks & Rec impressions.
Seanna Musgrave and I also put on Dysforgiveness again (it originally ran at the IndieCade booth at E3), as part of the “Big Games” showcase.
Thanks to all of the organizers who work so hard each year to put on such a fun event!
I recently had the opportunity to create a game “Weaving/Dreaming/Exploring” for an event put on by the Mythos Council, in partnership with Game Education PDX, themed around the “Gods and Heroes” exhibition at the Portland Art Museum.