Two of our projects have recently had some great successes!
Our Global Game Jam game Cuppa Quest is a Finalist in this year’s IndieCade festival, and this past weekend we ran the first paid sessions of Spark of Resistance, our real-life escape the room game.
You can find more info about Cuppa Quest here (and the post I wrote about our GGJ2014 weekend here), and visit the Spark of Resistance site here. (If you’d like more info on escape the room games, I wrote a post of tips for new players and teams.)
I’m looking forward to posting a lengthy writeup of the Spark of Resistance/escape room game design, iteration and construction processes, but for now, I mostly need sleep.
“People build these communities without really recognizing what they are, then they suddenly realize, we’re out of money, we’ve changed priorities, we’ve been acquired—they decide to jettison their material,” Scott said. “That’s when we step in. We grab a copy of it for posterity, just because the conversation stops when the data is gone. We take a backup so that somebody can make use of it down the line.”
One of the archives promises that, just because a page isn’t displayed, it doesn’t mean it’s gone forever: “It may simply mean that we haven’t gotten around to restoring it.”
“Your page isn’t gone,” Scott said, when I mentioned my search. “It’s just in a quantum state.”
I also did a follow-up list of articles that explore the same topic, via my newsletter.
I’ve been on a bit of a media diet lately, because an offline project has been consuming all of my energy for the last 6 months. We’re not quite ready to announce it formally, but we’ve been working on a real life escape the room game for Portland, Oregon, and it should be completed by the end of June. Stay tuned!
September 2014 update: The room is now live! Check out our page and book your tickets now.
This is a repost from my weekly-ish TinyLetter. If you enjoy this stuff, please consider subscribing.
If the geeks control popular media, do we win by default? There are clearly a bunch of us in writers’ rooms, at any rate, because fake-yet-plausible board games are cropping up in television shows left and right. Continue reading