Speaking

I’ve spoken about escape room games, puzzle design, player behavior, and environmental storytelling at conferences, festivals and workshops around the world.

Interested in inviting me to give a keynote, provide expertise on escape rooms and immersive work, or speak at your organization? Please email me for my availability.

 


 

Short bio (32 words):

Laura E. Hall is an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming.

Longer bio (103 words):

Laura E. Hall is an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming.

She is a co-founder of Portland’s first escape the room game company, the award-winning 60 Minutes to Escape, and the author of Katamari Damacy for Boss Fight Books. She proudly serves on the board of the Portland Indie Game Squad (PIGSquad), a non-profit organization supporting game development and indie game enthusiasts in Portland, and on the board of the Enthusiasm Collective, a not-for-profit creative co-working space for artists and activists in Portland.

 


 

My headshots:

Coming soon

 


 

Selected Interviews
Gamasutra
Script Lock podcast
Feminist Frequency
Portland Mercury Spring Arts Guide
Voices of VR podcast

 


 

Public Speaking
2018

  • Immersive Design Summit, “Environmental Narrative: Telling Stories In Spaces Without Saying Anything Out Loud”
  • Game Developers Conference (GDC), “Narrative Innovation Showcase”
  • Design Week Portland, “You + Me = Us: A Talk About Collaboration”
  • Freeplay Independent Games Festival (Melbourne), “Get In, Get Out: A Conversation on Escape Room Games”
  • Strange Tales x Wonderbly 2018
  • Location-Based Games for PIGSquad’s Summer Slow Jams
  • UX Week 2018, “Caring for Players in Real World Spaces: Lessons from Escape Room Games” (August 2018)

2017

  • Game Developers Conference (GDC), “Lessons from Escape Rooms: Designing for the Real World and VR”
  • Intel Buzz Workshop for Game Developers, “Human Behavior in VR”
  • PAX Prime, “Boss Fight Books”

2016

  • Oregon Game Studies Conference
  • Alt Ctrl Workshop for PIGSquad’s Summer Slow Jams
  • GaymerX 4, “Alternate Controllers: Designing for the Real World”

2015

  • IndieCade East, “Environmental Storytelling and Real-Life Escape the Room Games”
  • IndieCade LA, “Analogue Games”
  • Portland Film Festival, “Indies Creating Immersive Stories”

2014

  • Adventure Design Group, “Spark of Resistance”

 


 

With immense gratitude to Catt Small, whose excellent speaker/bio page sets the example for how it should be done