Dysforgiveness, the game that Seanna and I made for this year’s Ludum Dare, had a showing at the IndieCade booth at E3, as part of the “Big Games” session.
My friend Seanna Musgrave and I spent the weekend of Ludum Dare working on Dysforgiveness, a game about physical intimacy and body expression, and it was a really fun time.
The theme of this year’s Ludum Dare was “an unconventional weapon”. We decided pretty quickly that we wanted to make something 1) about feelings and intimacy, 2) personally expressive, 3) visually appealing/containing spectacle of some kind, and 4) easy to understand just from seeing it. It took a bit of brainstorming and tabling of ideas, but we finally settled on the concept, and Dysforgiveness was born.