For the Global Game Jam this year, we created an AR/dance game called ORNI, inspired by the theme “ritual”.
Lots of fun in LA this year with lovely people! I sat on a panel about analogue games with Elizabeth Sampat and Lyndsay Peters, where we did our best Parks & Rec impressions.
Seanna Musgrave and I also put on Dysforgiveness again (it originally ran at the IndieCade booth at E3), as part of the “Big Games” showcase.
Thanks to all of the organizers who work so hard each year to put on such a fun event!
YODO (You Only Die Once), the narrative card/board game we created a few months ago for this year’s 48-hour Global Game Jam, had another chance to strut its stuff last week when we were invited to participate in the Portland Indie Game Squad (PIGSquad) demo table at this month’s OMSI Late Night event. Continue reading
Last weekend, I spent 48 hours working with 6 other people to create a game based on the prompt of “a heartbeat”.
We made YODO (You Only Die Once), a card game that traces the memories of a dying man’s life; gameplay influences each phase of his life, and at the end, the story of the life made by the players is revealed (via iPad).