Tag Archives: GDC

GDC 2017

Had a great time at GDC this year speaking about the cognitive state and physical impact on players in physical spaces, and how that applies to both escape room games and VR!

Thank you so much to everyone who came to watch, stayed after to ask questions and for the lengthy discussion that followed in the wrap-up room, and to the whole team working so hard behind the scenes at GDC to make stuff happen, from the Conference Associates to the A/V crew, to the mentors and organizers.

The talk is now available for free on the GDC Vault; watch it here.

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