This August, I ran a workshop for a PIGSquad event, the Summer Slow Jams 3: alt.ctrl & Tabletop Jam Opening. I now proudly serve on the board for PIGSquad, but I found my way into the community by participating in several years’ worth of game jams, and I think they’re an invaluable way to try out new ideas and learn essential skills, especially project management and scope awareness.
For the kickoff of the alt.ctrl and tabletop jam, I chatted for a couple of hours about designing for non-digital game spaces, including field games and escape room design. There’s a recording available here.
Some very exciting news to share!
PIGSquad (Portland Indie Game Squad) has served the indie games community of the Pacific Northwest with support, education, tool access, and events for the last 5 years. Now they’re becoming a 501(c)3 nonprofit, and I’m humbled and honored that they’ve asked me to sit on the board of directors. I’m very excited to be able to contribute my community-building and -management skills, and to help PIGSquad develop further as a safe, inclusive, accessible space.
PIGSquad is getting bigger with every event, and there are so many people who give their time and energy to help make the events and resources as good as they are; it’s a great group with an excellent future, and I am excited to be a part of it.
Last weekend, my friends and I made a perception-inspired game in 48 hours as part of the Global Game Jam. It’s a game for three people, played across two iPad screens and a pair of headphones, that forces everyone to interpret and share information about the game being played. Continue reading
YODO (You Only Die Once), the narrative card/board game we created a few months ago for this year’s 48-hour Global Game Jam, had another chance to strut its stuff last week when we were invited to participate in the Portland Indie Game Squad (PIGSquad) demo table at this month’s OMSI Late Night event. Continue reading